Call the pull. Keep the flag football game.
A short gain, a pulled flag, a new set of downs: flag football moves fast. Say “Ari pulls the flag behind the line” and GameCaller puts the stop, live score, and next possession in one running record.
Live flag footballSee each pull and point land
Follow the plays that change possession
Flag football is decided by catches, clean pulls, and what happens on each set of downs. Call the play while both sides reset. GameCaller turns those calls into passing and receiving lines, a flag-pull record, the score, and a team recap. A turnover on downs appears as a possession loss, so a routine change of possession does not disappear from the story.
- Pass completions
- Count completed throws on the passer’s line.
- Pass attempts
- Keep completions and other throws together for the passing line.
- Passing yards
- Add the distance spoken on a completed pass.
- Carries
- Count runs, including one that reaches the end zone.
- Rushing yards
- Keep numbered gains with the runner and team.
- Receptions
- Credit the player who made each catch.
- Receiving yards
- Show how far a player advanced on numbered catches.
- Flag pulls
- Count stops made by pulling the ball carrier’s flag.
- Solo flag pulls
- Show when one defender finished the stop.
- Assisted flag pulls
- Credit defenders who shared a pull.
- Flag pulls for loss
- Separate stops behind the line from other pulls.
- Interceptions
- Credit the defender who took a pass away.
- Touchdowns
- Tie each score to the scoring player and live total.
- Two-point tries
- Keep successful two-point conversions beside the touchdown.

Say the stop before the next snap
A flag pull can end a run while the offense is already setting its next play. Say “Ari pulls the flag behind the line” and the defender gets a flag pull for loss in the feed. If Sunridge scores, call the touchdown and then the conversion separately so the live total follows the actual sequence.

Keep pulls, tries, and downs straight
Call a completion, carry, reception, flag pull, pull for loss, interception, touchdown, two-point try, or turnover on downs. A flag pull for loss is its own event, and a sack can add a solo pull and a pull for loss. Those distinctions give the defensive line meaning beyond a generic stop count.

Read the game by its chances
Compare completions, first downs, possession losses, penalties, passing yards, and rushing yards. In flag football, a turnover on downs is a possession loss worth seeing, even when no pass was picked off. The split yardage rows show the air and ground game separately, while an uncalled distance stays unmeasured.
From first snap to the last conversion
Name your side and the opponent, call the catch or pull as it happens, and finish with a record that shows how each possession ended.
- 01
Set the sideline roster
Add Sunridge players and jersey numbers before play starts. Name Cedar as the opponent so scores, catches, and possession changes have a side from the first call.
- 02
Follow each set of downs
Call a pass, run, pull, or score as teams return to the line. Record the conversion after a touchdown and a turnover on downs when a set ends without a first down.
- 03
Check the finished record
Review passing, rushing, receiving, flag-pull, and scoring lines with the team comparison. The feed keeps the order of touchdowns, tries, and possession losses when you want to revisit a close finish.
Keep calling across the sports you follow
See the tackle football drive record or explore soccer’s match timeline and goalkeeper line.
Bring GameCaller to the next flag game
Join the waitlist. We’ll let you know when GameCaller is ready for your next flag football game.